A Pathfinder for Comic Books and Graphic Novels

Authors

  • Hugh H. Davis East Carolina University MLS Program
  • Ryan M. Smith East Carolina University MLS Program

DOI:

https://doi.org/10.3776/ncl.v74i1.717

Keywords:

graphic novels, comic books, sequential art, adaptations

Abstract

Alternative media are becoming more widely accepted as forms of literature.  Comic books and graphic novels are now mainstream, with characters and storylines appearing in movies, cartoons, video games, television shows, and more.  Comics and graphic novels are a billion dollar industry that can often go overlooked in the minds of readers.  The resources in this pathfinder will open readers’ eyes to the universe of stories and characters that are contained in comic books.  It will also give readers an idea of the rich history of the industry and the powerful impact that comic books and graphic novels have had on popular culture.  In addition, it will also provide teachers with a multitude of literary resources that they may otherwise overlook.

Author Biographies

Hugh H. Davis, East Carolina University MLS Program

I am a high school English teacher working on my MLS in ECU's program. 

Ryan M. Smith, East Carolina University MLS Program

MLS student in ECU's program

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Published

2016-05-26

Issue

Section

Research & Librarianship